Vàníhgzùw Gíhm (/ˈvənɪ̞g/ /zʊw/ [sailor] [right; correct; true; appropriate; valid; honest; pure; sincere; earnest; wholesome]) is a subtropical Large City located in the Màvēvāv Region of the Tetburland.
The name Vàníhgzùw Gíhm is derived from the Sylvin language, as Vàníhgzùw Gíhm was founded by Stricampa, who was culturaly Tauran.
Climate
Vàníhgzùw Gíhm has a yearly average temperature of 30°C (86°F), with its average temperature during the summer being a hot 33°C (91°F) and its average temperature during the winter being a warm 27°C (80°F). Vàníhgzùw Gíhm receives an average of 138 cm/y (54 in/y) of precipitation, most of which comes in the form of rain during the spring. Vàníhgzùw Gíhm covers an area of nearly 102 km2 (40 mi2), and an average elevation of 2974 m (9757 ft) above sea level.
Overview
Vàníhgzùw Gíhm was founded durring the late 11th century, by Stricampa. The establishment of the new community went well, with no major obsticles durring construction.
Vàníhgzùw Gíhm was built using the conventions of Tauran durring the late 11th century. Naturaly, all settlmentss have their own look to them, and Vàníhgzùw Gíhm is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.
Vàníhgzùw Gíhm is buildings are arranged arround a single narrow paverstone mainstreet with many smaller streets branching off of it which gives the city a over all rectangular shape, albit one warped and twisted by the nature of the curves of the main road. The city sits behind a stone-renforced palisade wall, with stone gatehouses and timber drawbridges for their trench. The would-be-castle fortifications have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.
Vàníhgzùw Gíhm has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Vàníhgzùw Gíhm ’s existence has dried up and the city is drifting down the stream of history as it dries up. The locals seem to have responded to their slow downfall by recreating Vàníhgzùw Gíhm as one of the strictest places imaginable. Everyone’s actions are clearly directed by laws they keep in heart and mind at all times. Orderly byond order is a phrase which the city brings to mind.
Civic Infrastructure
Vàníhgzùw Gíhm possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Vàníhgzùw Gíhm has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Vàníhgzùw Gíhm has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Vàníhgzùw Gíhm. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Vàníhgzùw Gíhm's parks.
Vàníhgzùw Gíhm has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Vàníhgzùw Gíhm.
Vàníhgzùw Gíhm has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Vàníhgzùw Gíhm has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Vàníhgzùw Gíhm has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Vàníhgzùw Gíhm has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Vàníhgzùw Gíhm has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Vàníhgzùw Gíhm has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Vàníhgzùw Gíhm has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Vàníhgzùw Gíhm's public wards, blessings, and other arcane systems.
Vàníhgzùw Gíhm has an Arcane Academy which provides higher education in the arcane sciences.
Vàníhgzùw Gíhm possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Vàníhgzùw Gíhm's grid is powered by a boiler and turbine based power plant.
Vàníhgzùw Gíhm's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Vàníhgzùw Gíhm has a first rate hospital which caters to anyone in need of long term medical care.
Vàníhgzùw Gíhm has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Vàníhgzùw Gíhm has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Vàníhgzùw Gíhm's natural decorations nor waterways.
Vàníhgzùw Gíhm has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Vàníhgzùw Gíhm has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Vàníhgzùw Gíhm has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Vàníhgzùw Gíhm's garrison was built using a different architectural style from the rest of the town. The style used has a sleek, linear appearance with stylized, often geometric ornamentation. The primary facade of its buildings often featured a series of set backs that create a stepped outline. Low-relief decorative panels can be found at entrances, around windows, along roof edges or as string courses. It was best known for its use of smooth finish building materials such as stucco, concrete block, glazed brick or mosaic tile. Decorative details can incorporate various artistic or exotic motifs to suit the building's function or the architect's whim. Chevrons, zigzags, and other geometrical motifs are common forms of ornament.
Due to the actions of local Kami, winter is recurring in Vàníhgzùw Gíhm.
The Skin Stitcher near Vàníhgzùw Gíhm are known to be quite timid.
Vàníhgzùw Gíhm's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves sacrificing an animal to channel Elven High Magic energies of tier 1 via proclamations.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 48
Farmers: 74
Farm Laborer: 119
Hunters: 70
Milk Maids: 61
Ranchers: 31
Ranch Hands: 60
Shepherds: 61
Farmland: 96111 m2
Cattle and Similar Creatures: 5992
Poultry: 71904
Swine: 4793
Sheep: 239
Goats: 47
Horses, Mounts, and Beasts of Burden: 2396
Craftsmen
Arms and Toolmakers: 50
Blacksmiths: 54
Bookbinders: 30
Buckle-makers: 32
Cabinetmakers: 55
Candlemakers: 79
Carpenters: 87
Clothmakers: 63
Coach and Harness Makers: 24
Coopers: 58
Copper, Brass, Tin, Zinc, and Lead Workers: 32
Copyists: 21
Cutlers: 20
Fabricworkers: 52
Farrier: 154
Furriers: 15
Glassworkers: 72
Gunsmiths: 49
Harness-Makers: 22
Hatters: 44
Hosiery Workers: 16
Jewelers: 27
Leatherwrights: 64
Locksmiths: 23
Matchstick makers: 37
Musical Instrument Makers: 34
Painters, Structures and Fixtures: 31
Paper Workers: 33
Plasterers: 33
Pursemakers: 40
Roofers: 25
Ropemakers: 24
Rugmakers: 22
Saddlers: 44
Scabbardmakers: 49
Scalemakers: 24
Scientific, Surgical, and Optical Instrument Makers: 15
Sculptors, Structures and Fixtures: 23
Shoemakers: 21
Soap and Tallow Workers: 71
Tailors: 129
Tanners: 31
Upholsterers: 34
Watchmakers: 33
Weavers: 74
Whitesmiths: 19
Merchants
Adventuring Goods Retellers: 16
Arcana Sellers: 16
Beer-Sellers: 32
Booksellers: 39
Butchers: 68
Chandlers: 68
Chicken Butchers: 73
Entrepreneurs: 24
Fine Clothiers: 64
Fishmongers: 61
Florists: 14
Potion Sellers: 40
Resellers: 104
Spice Merchants: 30
Wine-sellers: 52
Wheelwright: 36
Woodsellers: 23
Service workers
Bakers: 133
Barbers: 122
Coachmen: 34
Cooks: 114
Doctors: 55
Gamekeepers: 36
Grooms: 20
Hairdressers: 85
Healers: 62
Housekeepers: 70
Housemaids: 119
House Stewards: 72
Inns: 22
Laundry maids: 44
Maidservants: 82
Nursery Maids: 42
Pastrycooks: 82
Restaurateur: 88
Tavern Keepers: 104
Specialized Laborer
Ashworkers: 32
Bleachers: 22
Chemical Workers: 13
Coal Heavers: 47
In-Town Couriers: 47
Long Haul Couriers: 54
Dockyard Workers: 49
Gas Workers: 11
Hay Merchants: 20
Leech Collectors: 65
Millers: 58
Miners: 58
Oilmen and Polishers: 35
Postmen: 50
Pure Finder: 31
Skinners: 64
Sugar Refiners: 13
Tosher: 36
Warehousemen: 95
Watercarriers: 51
Watermen, Bargemen, etc.: 68
Skilled Laborers
Accountants: 32
Alchemist: 37
Clerk: 47
Dentists: 24
Educators: 76
Engineers: 33
Gardeners: 24
Mages: 17
Plumbers: 24
Pharmacist: 28
Professors: 10
Scientists: 18
Wizards: 10
Civil Servants
Adventurers: 22
Bankers: 33
Civil Clerks: 50
Civic Iudex: 26
Consultants: 15
Exorcist: 55
Fixers: 28
Kami Clerk: 46
Landlords: 45
Lawyers: 28
Legend Keepers: 42
Militia Officers: 239
Monks, Monastic: 79
Monks, Civic: 82
Historian, Oral: 50
Historian, Textual: 28
Policemen, Sheriffs, etc.: 50
Priests: 99
Rangers: 33
Rat Catchers: 38
Scholars: 36
Spiritualist: 46
Slayers: 13
Storytellers: 84
Military Officers: 92
Cottage Industries
Brewers: 68
Comfort Services: 92
Enchanters: 27
Herbalists: 27
Jaminators: 74
Needleworkers: 85
Potters: 39
Preserve Makers: 70
Quilters: 34
Seamsters: 114
Spinners: 70
Tinker: 26
Weaver: 58
Artists
Actors: 25
Architects: 9
Bards: 39
Costumers: 14
Dancers: 29
Drafters: 15
Engravers: 18
Fine Furniture Carpenters: 11
Glaziers: 25
Inlayers: 23
Musicians: 66
Painters, Art: 12
Playwrights: 26
Sculptors, Art: 20
Wood Carvers: 104
Writers: 95
Produce Industries
Butter Churners: 79
Canners: 66
Cheesmakers: 77
Ice Merchants: 10
Millers: 48
Picklers: 43
Smokers: 29
Stockmakers: 26
Tobacconists: 36
Tallowmakers: 50
9048 of Vàníhgzùw Gíhm's population work within a Foundational Occupation.
476 work in Agriculture
1989 work as Craftsmen
760 work as Merchants
1386 work as Service Workers
919 work as General Laborers
380 work as Skilled Laborers
1359 work as Civil Servants
784 work in Cottage Industries
531 work as Artists
464 work in Produce Industries
13722 of Vàníhgzùw Gíhm's population do not work in a formal occupation, but do contribute to the local economy. 1198 (5%) are noncontributers.
Points of Interest
Vàníhgzùw Gíhm is a major trade hub, connecting several important cities or resource production areas. It’s probably at an important river juncture, ancient crossroads, or occupying the only safe path through some perilous wilderness. Its position may be important enough that it can survive on trade alone, despite being unable to feed itself with the surrounding land. Such hubs are usually heavily garrisoned by the lord who profits from their tariffs and taxes.
Vàníhgzùw Gíhm makes use of canals for some of its streets. Locals often fish in the canals.
POI
History
In time immemorial, reportedly some time during the late 2nd century, Vàníhgzùw Gíhm was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Vàníhgzùw Gíhm lost 168 people, 318 livestock, and 96 buildings. The conflict ended after roughly 131, when members of Vàníhgzùw Gíhm's militia enacted an operation to patrol a specific area to dissuade the enemy from their current activities. The operation was complicated by aggravated civilians, who cause problems for the militia for a host of reasons. The conflict ended with pitched battle between both forces, which ended in a stalemate for Vàníhgzùw Gíhm's forces. The war is remembered in legend by Vàníhgzùw Gíhm's bards, historians, and legend keepers.